


About This Game
Deep beneath, a chrysalis stirs...
BIOTOMATA is a semi-active, sci-fi themed incremental with elements of strategy and story.
Note to Itch.io players:
If the game loads to a weird aspect ratio (i.e. super stretched), click on fullscreen then unfullscreen to restore the correct aspect ratio! (This likely has to do will how the game detects mobile layout on load, and how itch.io resizing the game window doesn't properly trigger the window resize listener in-game. Appreciate your patience!)
For new players:
I hope you'll enjoy the game! :D
For returning players:
Welcome back! Many new QoL updates have been added since the first launch, including:
Endgame balancing: You now get more Embers to spend with each unlocked ending! A "Challenge Mode" toggle is added to settings to revert back to the original, more strategy-oriented balancing. This change is made to hopefully accommodate both the "I love numbers go up and becoming OP!" crowd and the "I love strategy in incrementals!" crowd <3
Additional 25K starting mutagen upon reaching level 35 as an extra boost to ending hunters.
New "Decimate" mechanic. One-shot enemies with 3x less combined stats than you with a single button click.
"Auto-Decimate" option in settings to effectively reduce decimation to 0 clicks.
Auto-use combat moves when ready by long-holding the move icon. (Should reduce early-game repetitiveness)
Option to remember auto-use moves in settings.
Added settings option to show combat and reset formulas.
Three moveset loadout slots! (Old moveset will need to be reassigned to account for new save structure, apologies in advance!)
Instead of repeat clicks, you can now long hold the upgrade button to continuously spend Biomatter.
"Double click to mutate" now has a minor confirmation prompt.
Chrysalis now has icons which indicate which upgrades have been unlocked since last view.
On mobile, scroll position of the cascade screen is now saved.
Status effect tooltips on Moveset description screen.
Info screen with u