![Hollow Knight Beta [Gameboy Demake] screenshot 1](https://img.itch.zone/aW1hZ2UvOTkwOTQxLzU2Mzc3NjguZ2lm/original/GAie5u.gif)
![Hollow Knight Beta [Gameboy Demake] screenshot 2](https://img.itch.zone/aW1hZ2UvOTkwOTQxLzU2Mzc3NzEuZ2lm/original/XGie3x.gif)
![Hollow Knight Beta [Gameboy Demake] screenshot 3](https://img.itch.zone/aW1hZ2UvOTkwOTQxLzU2NDY1NDIuZ2lm/original/vGxXCW.gif)
About This Game
An Unofficial free fan demake of the early beta build of Team Cherry's Hollow Knight. A new way to experience a masterpiece! Unofficially remade on the GameBoy.
Disclaimer:
I am in no way associated with Team Cherry, I am just a fan and an indie GB Studio Developer.
Hollow Knight is a property by Team Cherry. This is a free unofficial fan project and a love letter to the eternal masterpiece, Hollow Knight. Please support Team Cherry and their official titles.
This Fan Game is free to play, but if you want, please consider supporting me and my future projects by contributing to my other projects or by following me on itch or twitter.
I love Hollow Knight. This fan game is in development, and I am using GB Studio by Chris Maltby as an engine to make this game.
Follow me on my journey as we make this demake a reality.
Please support Team Cherry and their official titles.
Play the Demo
Controls
Function
Keyboard
Console
Interact
W
Up Button
Focus
S
Down Button
Walk
A / D
Left / Right Button
Nail Strike
Z / J
A Button
Jump
X / K
B Button
Vengeful Spirit
Shift
Select Button
Access Map
Enter
Start Button
Differences from the original game:
Played on GB Hardware/Web browsers
There are no Nail Pogo and Upwards Nail Swing mechanics in this game [I'm sorry, I do not know how to script such a mechanic in the current build (beta2) of GB Studio Engine]
Pixel art in the style of most MS-DOS games
Music is crappy/there are no SFX yet [I'm an artist so I don't have the knowledge to make music/bgm for this, let alone Gameboy specific .MOD files. You can help me make music though!]
No Geos [Currency] to collect or spend
No Charms/Nail Upgrades [Equip-able Power-Ups]
Only the early beta build is planned to release
Enemy Goams are changed to an original bug named Weelms [Due to actor size limitations, this is inevitable]
Enemy Husk Guards are smaller [Due to actor size limitations and max frame limits, this is also inevitable]
Boss before the Ancestral Mound is replaced [Yes, this is du