




About This Game
A full port of the
Lancer TTRPG
to a mecha tactics game. Build your squad with some of the best damn customization options ever seen in a tactics RPG & blow up some space cops.
This started as a small excuse for me to learn Godot and feed my love of the Lancer system & universe, but is spiraling out into a full game. I hope you have fun!
This page is for post-
Kickstarter
early access builds. You can find the original in-browser prototype here:
[
web prototype
]
Content progress (v0.5.2)
We're aiming to get all the core rulebook's content in-game by the end of 2025, at least one campaign module in the following months, then a Steam release later that year.
Mechanics:
PC mechs: 29/29 â
NPC classes + base kits: 30/30 â
NPC optional kits: 6/30
NPC templates: 5/12
Talents: 26/29
Core bonuses: 30/30 â
Sitreps: 6/6 â
Scenarios:
Instant action â
Rests/repairs â
Tutorial â
Map editor â
Module editor â
Campaign 1 â
Campaign 2 â
Note: Lancer Tactics is not intended to be a
VTT
; neither multiplayer nor human-run GM tools are on the current roadmap. As sick as it might be, good VTTs already exist for Lancer!
Controls
WASD: Pan camera
Z/C: Zoom camera
Q/E: Rotate camera
R: Toggle overhead view
Spacebar/enter: Accept
Escape/right click: Cancel
Tab: Lock tooltip
Credits & links
Project lead:
Olive Perry
| Art direction: Mark Carpenter | Narrative direction:
Josh Boykin
\
Intelligame
| Mech sprites:
Gentrigger
| Pilot portraits:
Martina Brodehl
| Action icons:
Alicia Feng
| 3D fx: Jude Niroshan | 3D environments: Connor Bridson | Sound & score: Robin Rutenberg | QA: Aubrey Ryan,
Mark Jorgensen
Follow the project on:
Tumblr
|
Mastodon
|
Bsky
Also check out my digital Lancer character sheet & dice roller at
witchdice.com/lancer
Lancer Tactics
is not an official
Lancer
product; it is a third party work, and is not affiliated with Massif Press.
Lancer Tactics
is published via the
Lancer
Third Party License.
Lancer
is copyright Massif Press.