



About This Game
This is an
early prototype
of an improbable boxing game—focused not on realistic simulation, but on fast-paced, arcade-style action. It features exaggerated movements, stylized reactions, and a touch of dark humor, prioritizing entertainment over an authentic boxing experience.
For now, Iâm focusing almost exclusively on the
core combat mechanics
to make sure the fighting feels fun and captures the arcade-style vibe Iâm going for. The visuals, UI, and sound are still very rough, but once the combat is where I want it, Iâll start polishing the rest.
To get there, I need
playtesting and feedback
, so Iâd really appreciate it if you could give it a try and leave a comment—even if itâs harsh or critical. It all helps!
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Things Iâm planning to add:
Improve footwork and defense:
Making movement and blocking feel more fluid and responsive.
Add and polish animations
: Bringing more life and personality to the fighters.
Crowd reactions
: Cheers, boos, and maybe even things thrown into the ring if the fight isnât exciting enough.
Fighting style variants
: Different movesets and strategies to keep things fresh.
Adjustable difficulty
: For both casual players and those looking for a challenge.
Game modes
: Training, career mode, tournaments, and championships.
Local multiplayer
: Because punching a friend is always more fun.
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Controls
Gamepad is the recommended way to play, but you can also use a keyboard if you prefer.
Any Xbox controller or compatible gamepad should work without issues. If you have a PlayStation controller, donât worry—just a couple of extra steps, and you should be able to play without any problems.
PS4 Controllers
PlayStation gamepads are not natively supported at the moment, but...
You can use Stem Input
or use DS4Windows.
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Performance
Tested on
Proccesor: Inte Core I5 9th Generation
Ram: 8gb DDR4
Graphic Card: Geforce GTX 1650 4gb Ram
Unfortunately, due to time constraints, I haven't been able to optimize the game yet. The recommen