




About This Game
Since SotE ceased active development, one of SotE's developers, Calandiel, started working on a successor project of their own. Check it out!
<a href="
Gleba" class="redactor-linkify-object">https://calandiel.itch.io/gleba">Gleba
by Calandiel</a>
Songs of the Eons (SotE) will be a living, sandbox-style fantasy world simulator wherein the player influences the fate and evolution of a society through the eons. SotE is currently in version 0.2
The roadmap
SotE wiki
SotE subreddit
The world of SotE will be teeming with life. The civilized races (humans, elves, dwarves and the like) carve their way through--- or adapt--- to the wilderness, transforming it to their own needs and vision. But beyond the pale light of civilization, monsters and barbarians alike feed, breed, and seek habitat in all the many multitudes of dark places on the map. Like the hungry beasts that they are, they nibble at the borders of civilization, forever threatening to overtake it and return the achievements of advanced societies to ruins and dust.
SotE is a post 4X game. It attempts to overcome the stereotypical 4X genre by introducing realistic systems of ecology and economics as a basis for evolving societies and an evolving world. While there are the familiar vestiges of eXplore, eXpand, eXploit, and eXterminate, SotE breaks free of the frantic race against evenly matched opponents that most 4X games force their players to participate in. Most 4X games are about achieving irreversible improvements both technologically and economically, but in SotE, a remote mountain valley civilization may just as well outlast that highly advanced continental empire over yonder. In a game where decay mechanics are just as robust as growth mechanics, a society guided toward resiliency might easily outlast the society that is geared toward rapid expansion, its technologies lost, its deeds and monuments forgotten after collapsing violently beneath its own weight.
In an eternal game world where the decline or cat