About This Game
Tomorrow Will Be Dying
A warm visual novel about finding yourself through your connections with other people.
Story
Unlike her childhood,
B
found herself often surrounded by people in her teenage years. Being the ace of Mokuzai High school's track team and having a prince-like demeanor, her classmates were drawn to her aura. She was practically the opposite of what others thought her to be: a reserved and old-fashioned individual that spent her days collecting and raising bugs. She soon found safety in the Occult club alongside others similar to her who all had strange interests of their own β
A
, the uncontrollable troublemaker,
C
, her neighbour that always had a tendency to daydream, and
N
, the mysterious leader of the club. However, by the end of their senior year, both A and N disappeared without a trace.
As the many seasons in B's life had passed, she had become accustomed to people disappearing from her life and succumbed to the whims of the moving world around her. Now, these parts that make up B's past and identity are washed clean, and she attempts to start anew and overcome the walls she has built around herself by her own hands.
In the present,Β B is a nineteen year-old entomology student pursuing her passions at Mokuzai University. She and C have gotten used to their daily life-styles with only each other as company, but their paths only truly start to set in motion when A and N unexpectedly crash back into their lives.
Follow along B's story as she reconnects with old friends, makes new ones, and overcomes the traumas of her past.
Prologue Features
*
Available for PC and Mac (with some caveats)!
Around
10,000
words β
Thirty minutes to an hour of reading
depending on reading speed
While not required for the full game, Β the prologue gives a better picture into
the
high school life the Occult Club shared
(and a few easter eggs may reveal themselves once you play the full story...)
A small showcase of our
new approach to narrative
, as well as the new dire





