About This Game
About
Always wanted to do my own 3D racing game, since the old games like
Sega Rally
,
Colin McRae Rally 2
or the Need For Speed saga among others.
The objective of this demo is get
feedback
about how easy/good/fun the actual driving is. This prototype is focused on get the handling desired. Visuals, sounds, name... are provisional. Handling is around 90% done.
Racing Games references:
Sega Rally Revo
(PC, 2007) | Handling, Feel of speed, Terrain deformation
Bettle Adventure Racing
(N64, 1999) | Track design, Secret Paths/Boxes, Exploration & Multiplayer
Other of the references im using are the
Ken's Block Gymkhana
series. So expect some playgrounds and drifting challenges too in a similar way like that gymkhana videos. I already added the backhoe for donuts like in one of his videos.
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Thinks to keep in mind
Quality Settings
The game starts in high quality. If you have a LowEnd PC you can toggle High/Low quality pressing 0.
Semi-Arcade game
This means the car is 100% full physics, with gears,etc... but driving is focused to be easy and fun.
Drift / Donut System (WIP)
Pressing /Hold X on gamepad (CTRL in keyboard) allows you enter into drift/Donut mode that changes the camera settings and blocks gears to 2nd max to make more easy do donuts around objects.
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Features v0.0.9.2
- Full Vehicle physics
- Keyboard / Gamepad Support
- Automatic gears
- Back, reverse & orbit cam
- 5 Cars / Gymkhana track
- Full car engine sound
- Donut/Drift system
- Animated/Rigged driver
- Volumetric clouds
- FOV, DOF & Motion blur
- Skids & Smoke particles
- Clean Speed/Gears UI
Controls
GAMEPAD
Left Stick
= Direction Left/Right
RT / LT
= Brake / Accelerate
A
= HandBrake
Y
= Reverse View
X
= Donut System
Start
= Reset
LB+Right Stick
= Orbit Cam
KEYBOARD
Arrow Keys
= Accel/Brake & Left/Right
Space
= Handbrake
Orbit Cam
= Right click mouse button & move
Wheel mouse button
= Reverse view
R
= Reset
Control
= Donut System
0
= Toggle HD/SD quality
Videos
Driving Tips
> Release accel on





