




About This Game
Halodoom is a fangame that pays tribute to the Halo universe and seeks to push the Doom Engine to its limits!
While utilizing the source port Zandronum, Halodoom offers a totally unique and standalone modern Halo experience within the classic engine that originally spawned the first person shooter genre!
Halodoom was a solo project I first started when I was 15 years old and had no idea how to go about making it happen. Initially brought about by a desire to play Halo on an iPod Mini after learning it could run Doom, the project soon snowballed into something that I would carry with me for half of my life, and would set me on a path of game development that I am still on today. It has seen several iterations in the past, and gone by many names, a comfort project I could pick away at whenever I felt the urge. Now, 15 years later, it's time to finally do justice to the first game I ever made. It's time to finish this fight!
FEATURES
16 Weapons and 4 Grenade Types and Classic Powerups
Halodoom's Weapons Sandbox includes : Assault Rifle, Battle Rifle, Magnum, Sniper, Rocket Launcher, Shotgun, Spiker Rifle, Mauler, Chainsaw, Plasma Pistol, Plasma Rifle, Carbine, Needler, Fuel Rod Cannon, Energy Sword, Beam Rifle, Frag Grenades, Plasma Grenades, Spike Grenades and Firebomb Grenades. You will also occasionally find an Overshield or Active Camo!
8 Armor Coatings With Adjustable Primary Color
Customize your Mark VI Armor set with 8 different coatings, combined with a slider system for primary color, you have a myriad of different aesthetic options!
Flood and Covenant Firefight With 8 Hidden Unlockable Skulls
Fight against waves of either Covenant (On the map Terminus) or Flood (On Flood Gulch). Firefight offers a range of difficulties from Easy to Mythic, as well as the option to Save/Load your game. Once you've found and unlocked Skull modifiers hidden within the various maps, you can enable them in this mode to yield some pretty absurd results!
72 Possible Game Mode Com