




About This Game
You liked
SUPERHOTline Miami
? Here's the standalone game based on it.
You play as
QA-Bot1986
, a
weapon quality assurance
robot working for a big and shady corporation called
SHOOTOUT INC.
An unexpected glitch occured during your manufacturing, giving your cyber brain the ability to process data at 5861% higher speed than ordinary bots, allowing you to alter your perception of time and make it advance only when you move.
r002 changelog
Added Level 7, 8 and 9
New Tutorial Level 1 (replacing the old one)
Added Shooting Range level for weapon testing (accessible from the main menu)
New game mode : Capture the B.A.G
Added enemy spawns when the player picks up the briefcase in Capture the B.A.G mode
Complete sound-design overhaul by David Guinot
New soundtrack by Axel Burckel
New weapon : Semi-Auto Sniper
New weapon : Revolver
Added bullet sprite for Semi-Auto Sniper
Added blood impact particles when enemies/player are hit by bullets
Added persistent blood trails under blood impact particles
Changes to bullet impact particles on walls
Burst fire weapons feature (not used yet)
Predictive aim for enemy AI (not used yet)
Enemy archetypes system
Changed the weapon pickup system to match Capture the B.A.G game mode specificities (player carrying the briefcase)
Pathfinding adjustments
Level adjustments to match pathfinding changes
Added foreground decos
Neons lights (can flicker)
Holograms (glitch when hit by bullets)
Added a version counter on the main menu
Added a message of the day on the main menu
Various optimisations and bugfixes
Please note that Linux and Mac versions are experimental builds.
The game is currently
under development.
The price is set to pay-what-you-want with no minimum price because some people asked where they could leave a tip if they wanted to. But of course
you can set the price to 0$
, and I strongly encourage you to do so for now, because it's only a demo :)
Soundtrack by
machinimasound.com
If you included footage of this game in one of your vide